Cultures

Where sentient life forms dwell in numbers and for generations, cultures develop. Many have popped up throughout the universe, from Spherus Magna to Ao-Matoran and beyond. Here is a list of all known cultures:

Neateir-Ruunika
Bara Magna is a vast land that makes up half of Spherus Magna, much of it being inhospitable even after the restoration of life by Mata Nui, and is spotted with high mountain ranges to large-scale desert wastelands, and habitable zones spotted throughout. Much of Bara Magna is natural, but there are some scars left from the Core War and the Element Lords who fought across it. Due to it's size, it is split into large regions and sub-continents. These variables divide people across this huge landmass.
 * Nealite - Though Neala is a wide pocket of arid habitability that surrounds the great Skrall River, the unique Nealite culture dwells in the shade of of the once mighty Tajunite Empire and the succeeding Glatorianate. The circle of cultural influence goes from Tajun in the west, Vulkanus to the south, Old Atero to the east, and Ikonox to the north. Nealite is orignally the byproduct of the mixed races of agori slaves and defected skrall led by Greani Atier, though after the Core War, the culture mostly gave way to stranded foreign soldiers and their descendants, like the Bone Hunters and Tesarites, the remnants of the ancient Nealite being based in the west around Thal Kastra, alter Tauinopolis and Tajun. Pioneered by the Tajunite Empire and spread to their old vassal states during their over millenium holding of the aforementioned lands, the hydraulic empire encouraged the strange practice of breeding tall royal and short commoner classes, these being the Pisilies and the Kontes, respectively. This practice, breeding of short and tall people, lasted until the rise of Kertavus Magnus. It must be stated, however, that despite the outlawing of this outdated breeding practice, the two former-classes don't tend to mix, though it does happen sometimes. Real-life partial inspiration for their aesthetics and language are based off of that of late-Rhomania, and Greek and Latin. That being said, save Tajun (as modern Nealite cultures comes form them), many of the member city states have retained traces of their old cultures, and so will be categorized as sub-cultures:
 * Akkarian (extinct) -
 * Vulka - The Vulka are the people of Vulkanus. They were originally a Bone Hunter horde called the Vulkhanate that were part of a great invasion into Neala by the said fire worshipers and destroyed the ancient city of Akkar, building blacksmith forges and the dwelling places with it. This settled horde used their new home of Vulkhanyn as a base to conduct raids among the remnants of the native Nealites, and continued to so for many centuries before they were conquered by the marching armies of Tajun. The two forces were equal and violence was only subsided once the two untied via a royal marriage, this dynasty surviving to the modern day. After this conquest, Vulkhanyn was slowly assimilated into Tajunite culture, to the point that even the city is now referred to Vulkanus (a Tajunite stylization), but have not forgotten where they came from. The people here have a proud history, have the finest smithies, and their culture has influenced Neala (such as the prevalence of war-masks on helmets and the spread of cavalry). Like their Bone Hunter cousins, the Vulka have increased senses when compared to the other agori except that the Vulka's senses are weaker in comparison to those said cousins due to intermingling with the other Nealites.
 * Taiunpolite (extinct) -
 * Tajunite -
 * Tesaran - The people of Tesara are remnants of an army used by the Element Lord of Jungle, Puidami, in the Core War. As the people of Bota Magna are a race of agori that interbred with semi-sapient animals back in early history and so much of the agori there look more apish. Due to the old Tajunite practice of Pisilies and Kontes, the multiracial nobility of Tesara appear to be more standard sapient while the Tesarite kontes class retains the apish attributes of their homeland. With this in mind, the remnants of the old class system's underclass have retained more of their old culture while still having major Tajunite influence, while the nobility are vice-versa. The Tesarites have a strange ability to grow things better, some theorize it is from their passed-down augments from the Core War.
 * Ikonite (extinct) -
 * Ikonoxnivite -
 * Kaesitoi - These are the north mountain-men that are the remnants of the Element Lord of Ice Isskun's army north of Neala. Their blue skin is a direct result of their passed-down nanotechnological augments from the Core War, which gives them a permanent resistance to cold. Those stranded on Bara Magna have little use for this ability unless it is at the top of towering peaks or deep in the night. As such, they are not used to the heat and typically wear less armor when compared to their southern neighbors, lest they be wearing fully functional power armor that are relics from the Core War.
 * Tsaikha -
 * Old Vulkha  -
 * Qojkha -
 * Unxkha -
 * Ostonigosa (Bone Hunters) - Known as Yasnyqiid in their own tongue, these largely barbaric people are arsonist zealot nomads that ride on Rock Steed theropods, which they call 'Chumaariin'. hey are also distinguished by their love of fire, both in religion and symbology, their unique practice of Tuvan throat singing, and many wear pointy helmets with masked face-plates (the helmets oft being decorated with metallic mustache folds, feathers, blackened bones, jewels, or all or others).  They are a people who are the remnants of the ancient state led by the Element Lord of Fire Ezen Galyn, who united the ancients of the plains with Great Being sponsorship. The people thereafter crowned him as being their king and was empowered by the Great Beings, or 'artificially deified' as it is sometimes called, in a secret laboratory under Tajun that turned him into an avatar of flame, the Element Lord of Fire. Content at first, he later sought to better unify his people in a fascist manner and so taking after the example of Jarra the Element Lord of Sand, Ezen Galyn modified his people with the help of Great Being technology, the modifications gave their olive tone skin red-orange faded marks and gave them heightened senses. He then went a step further and in his ego he fabricated a religion called Galytgel, which has a staple of burning things to feed the sky god Tsenkher the materialized soul-stuff that is smoke to earn his favor, and with fire being that mediator Ezen Galyn was thence seen as a living bridge between the mortal world and the divinities, and made him receive the worship he so craved. Burning was seen as being a sacrifice or gift to Tsenkher, and a higher concentration of soul-stuff was given by living sacrifices, so prisoners were and are burnt alive in order to gain favor of the blue heaven and their blackened bones worn as lucky charms. their are two carved stone rocks called the Grand Pillars, one to the west (the Ruunic Grand Pillar) and one for the east (the Zuunic Grand Pillar). To mimic the black bones or the fire, adherents to Galytgel or people of the culture (but not religion) will paint their armor in colors of fire, smoke, char, and ash. In post-Shattering history, Yasnychiid love of cavalry allowed them to slowly expand and dominate central Bara Magna and all the deserts and arid plains that make it up under various tribes and khanates. One such khaganate was the Vulka of the Vulkhanate, who wanted the habitable lands of Neala and so did deep raids until they outright invaded, the bone hunters sacking and burning down the ancient city of Akkar and making a crude replacement next to the smoldering ruins, laying the foundations for Vulkanus, and being a desert nightmare to the region until the rise of Tajun. Other khanates have taken over the regions of civilized vorox inhabitation and have become their dominators. They have a profound influence on wherever they conquer or neighbor.
 * Bara Magna Skrall -
 * Jirapa -
 * Madial  (extinct) - An ancient group of nomadic agori during mythic times. Their ancestors settled in the western parts of the Great Mountains that stand to the north of the Skrall River Valley, settling there for the advanced Larfeia occupied the land and would not stand for their settling. The Madial lived in their highlands for centuries, if not a millennium, until a volcanic eruption blew off a mountaintop and drove them away. They fled south to find the lands empty, there being only Larfeian ruins with no sight of the ancient builders, and so occupied these structures, sometimes ruining them to use the materials for their own uses. It appears that from a drought they fled the Valley, for some reason going east into the Barrier Desert instead of empty western modern-Neateir. It is theorized that they lived off migrating creatures and followed them to oasis spots. They would appear later in history as living in the land between Kursetu Eresh and the Iron Mountains as slaves to the Jijanta in Bota Magna. The Madial made up a sizeable amount of the slaves in the dark fortress that the mythic hero Greani Ateir was born in, and according to the old tales when he eventually slew his father and took the place as his own, the Madial would make up good amount of his forces as he was forced to flee Bota Magna. He told his people of his dream, a message from some divinity to flee or face gruesome death, and the elders of that Madial community told him of lands they fled long ago from drought, and told him that by now such a disaster had probably long passed. Greani had only these people to fall on as an option of where to go, and so followed them; when they did not know where to go exactly, he found himself knowing to his own surprise. The tales tell of Greani using a chain of sparse oaises as a path to the new land for his people (thus why the theory was earlier stated). This group of Madial among their number, the freed agori slaves and defected skrall came to be the ancestors to the modern Nealites, at least those not descended from foreign soldiers during the Core War. Their people merged with others to create the unique culture Nealite, and in this inherit Madial nomadic spirit, some of the Nealites gave their fate to the western waves to escape from the anarchy rampaging in Neala after the fall of Greani's dynasty, they making island colonies throughout the Endless Ocean, finding more Larfeian ruins and the powerful secrets the hold, and an age later even one such island nation giving birth to the later Elemental God of Water, Thalassanon. There are equally old legends of some remaining Madial still dwelling Bota Magna in the wild east of that continent, though few have been brave enough to test out these rumors.

Vora'nkaj
Bota Magna hosts a myriad of differing diverse yet fragile swabs of people all originating from various differing places. There are many different cultures, and in fact a cultural union of sorts named 'Lūhnā'ah' relatively near the center is found. But Bota Magna is vast, so incredibly vast. So much so that there may be hundreds of undiscovered cultures and peoples just waiting to be found.

 Vora'nkaj'n Agori -  
 * Lūhnā'ahn - Lūhnā'ahn is not one, but a union of Cultures prevalent within Central Noxtongu and West-Central Tulufu as a cultural co-joing of many different languages and traditions from all across the union. Additionally, the 'Proper' Lūhnā'ahn tongue is a complex co-joining of many different tongues, such as those of the 'Muted', Noxtonguese, Tulufan, Bohqi, Nejkitan, T'kidrin, and most recently Lō ð aran.
 * Noxton - The Noxton are believed to be the last relatives of the Madial, the ruling family of their fair nation of Noxtongu, the Pyeor family originates it is believed from the same area as the Madial did eons ago, and from their records, they recorded traveling from a once fair land, that had become dead with black soot, to the interior of Bota Magna today. Being the ruling head of the Union of Lūhnā'ah, and having a strong grip on the region, their ties run deep, and would be difficult to remove if one wished it. The Noxton have Rich Reddish skin.
 * Tūlūf - Descended from the first inhabitants of Bota Magna, the Tūlūf have adapted in-time to become one with the nature around them. Learning to tame and ride the sauropods and giant salamanders of the lands. Being genetic cousins to the T'kidir, they are half-breeds between Hominid and Pisiles-like Agori. The Tūlūf have green-olive colored skin, sometimes being redder or more teal.
 * Bōqh - The Boqh (or spelled as Bohq, both acceptable spellings) originate directly from Geneteira, but instead of initially traveling eastwards into Bota Magna, they travled westward, for two reasons. One, they were aware of a dark land devoid of life at the time, but rumored to be rich in minerals. In less than a generation the land would become safe to traverse, and upon travelling to the land they found what the barrier actually was, surrounded by mounds of coarpses lay a black-greenish stone like structure, which eminated a foul feeling upon getting close to it, this siad structure otherwise served as a barrier for their travels, but they quickly acquired vast resources and soon went off into Bota Magna. This was however not their only travel, sixty years prior they had settle in a small valley in Ani-Keyah before travelling westward. The Boqh are a race of Agori ranging from tall and thin to short and squat, and have a light lime hued skin. They work as Miners and Farmers, mining Minerals and Ore to make a living on the land they call home. Now Situated due southwest in Bota Magna, working and living off of Ravines going deep underground into the surface of the Bota Magna jungle.
 * Bhe Zī'lyyhn  - A race of genetically mangled and speachless individuals. Named 'Bhe Zī'lyyhn' which means 'The Muted' or 'The (Bad) No-Speak', another common name is ' Nēavāduay Liszi'nmh', which means 'Forever Suffering', and shall be most often referred to as such. They are the decendants of those who served in Puidami's forces, and were tormented and mutated in his mad attempts at making the perfect super soldiers, as well as his insane wroth which spawned forth these forever pained peoples. Despite their origins, the Muted have developed a complex and pacifistic society situated deep in the Bota Magna jungle. Their people range vastly from individual to individual, even between direct family members. In light of their inability to produce any tonal sounds, the Muted have created a simple yet oddly complex language of clicks and clacks, using their inner throats, roofs of their mouths, cheeks, tongues, lips, and teeth to produce unique and complex clicking sounds. One upside to the mutations is that they can genetically adapt better to certain conditions and situations, hence how the have been able to adapt to be able to make such sounds.
 * T'kidir (Southern Culture) - These people live as far north as the lower swamps of Tulufu and as far south as the central thicket, but are culturally distant from their northern brethren the Tuluf.
 * Nejkit (Eastern Culture) - The Nejkit broke off as a small group from the ancient Iron Tribe of Bota Magna eons ago, and have since become their own unique people. Unlike their Iron Tribe ancestors of ancient times, their skin has become a deep green, a stark contrast to their ancestors reddish hued skin. It is unknown as to why such a drastic change happened, but it is often believed that living in the deep brush for millenia adapted their skin to such a tone to blend into the environment to avoid predators. The modern nations of these people include Nehjkorwa, Paravora and Meirza. The Nejkit are a moderately tall race, generally ranging between; 5' 7" and 6' 1" in height.
 * Lōðar (Northerner Culture) - The Lōðar were a group of invaders from the north that had invaded into inner Vora'nkaj, and subsequently the Lūhnā'ahn Union centuries ago, but were in time dwindled away, until today only remaining a small handful of unassimilated individual tribes and several individuals within the remnants of the old union. These people are relatives to the Kaesitoi, but also have a bit of Nejkit in them giving their skin a greenish hue. The last remaining modern tribes of these ancient invaders are the Chōhba and the Chahkaul.
 * Codenta - A Cultural Isolate situated on the border of Bota Magna with Bara Magna within the northern western mountains. A people of partially migrative nature, their origins are unknown. Semi-mongoloid looking reddish skinned folk with a language slightly similar to Tūlūf, but with an attire more akin to the Noxton. Even as far as their name is up for debate, some saying that Co is derived from Noxton Unce, but the Denta being possibly dirived from Tūlūf.
 * Mumbwul - A half-ape half-bipedal race of strong, tall, hairy and illusive individuals.
 * Jōosti - A canibalistic bipedal people living deep in the Bota Magna Jungle.
 * Angmohalmadin Agori - The name meaning 'The Hominid People' in their tongue, though having varients, the name itself defines the broad ape-ish like folk of Bota Magna.
 * Moracaiyan -
 * Coirahvayti -
 * Tluboron'n -
 * Ungoytwaian -
 * Pūla'n'lang'na -
 * Pūtimaktni -
 * Itō'n'makt'nah -
 * Tūnigsa'iahn -
 * Katugipani -
 * Yuonagpuoan -
 * Siltun'ihuul'lan -
 * Iktr - An uncivilized brutal ape-like people known to hunt in strategic and cunning packs.
 * Babar - A Race/Species of Semi-Sentient Monkey-like beings that grow to be about a foot in height. They have a very simple language, consisting of basic vowels and consonants, and are very limited in what they can and cannot pronounce. The Babar do have an organized society of sorts, having warriors and noblemen alike who work alongside those of other tribes. Certain individuals of the species are regarded at a social stance between that of being a friend and a pet, they are fed as though pets are, and in return they are social to and defend their friends.
 * Kursetu Eresh Jijanta -
 *  'Idriunce'dtak'nkaj'n/Pesaka'nkaj'n' - A primarly blue-hued skinned peoples decendant from warriors of Ezen Galyn's and Isskulak's forces who faced off on a flame-torn field right before the shattering and their seperation from Spherus Magna. Seeing their situation, they mutually called off their brawl and decided that it would be best if they worked together, despite their differences, in this new toxic environment. Over time the two groups co-mingled into who are known as either the 'Idriunce'dtak'n' or 'Pesaka'n' in the Noxton Tongue. Their faith is focused around a form of Zen between Chaos and Order, and primarly occupy their time meditating when they're not out searching for resources to live off of. These people are known to build high towers as to avoid the searing heat and humidity. The one good thing about the environment is that minerals tend to show up above ground for those few daring enough to obtain them. After the reformation much of the landscape was reformed and resurfaced because of poor placement back onto the planet, reigniting Ezen Galyn's fury from old. During the time in which the moon of Bota Magna existed the land became more claimed by the jungle, but that has since receded due to the reformation.
 * Kwuinkwae - Not much is all too well known of the People, little contact has been made, but from what can be observed these people are Pcifist Cannibals, who cannibalize ritually during a time of great sorrow for their people. The Kwuinkwae do not treat outsiders with contempt and savagry, rather they treat them as equals, if one has been hurt, instead of packing it in and cannibalizing that person, they do try all they can to save that person's life, especially if it is a stranger. The reason why there are few accounts if these people is becus ethe land that surrounds them is filled with dangerous creatures, even they have a hard time fending for themselves in their home environment. Being situated deep in the central Bota Magna jungle, the 'Kwuinkwae' as they have come to be known are by all, though few accounts, Greenish skinned and are of taller-mid height.