Kinds

Spherus Magna Sentient Kinds

 * Agori - The most wide-spread of Spherus Magna's sentients, these organic sapients are divided into many countries and cultures. There are even off-shot races and sub-species that have appeared throughout history.
 * Jijanta - The Jijanta, colloquially known by Ao inhabitants as Jirapa, are tall brutal monsters and sub-species of the agori corrupted by Krahagnu collectives back in mythic times. Many practice the consumption of other sentients but not all do. They are the original 'creators' of the skrall and are currently vulnerable to extinction.
 * Skrall - The skrall are a war-like, brutal sub-species of half-giant Agori living on Spherus Magna. Most are shadow worshipers but there is a minority that takes after the light-bearing legendary skrall hero Greani Ateiri.
 * Vorox - Artificially created to unify the diverse people of Bara Magna by the Element Lord of Sand Jarra-h'dya Shah'hi, the Jarra'dine as they broadly call themselves are scorpion-like people that live in the deserts of Bara Magna away from civilization. Their young are called Zesk. Those of the west are beastly or primitive.
 * Yasnyqiid - Otherwise known as Ostonigosa, both names meaning Bone Hunters, they are a close artificial off-shoot of the main Agori race that was created by the Great Beings after the coronation and empowerment of the Element Lords, save Fero's People who are biologically part Skrall. They have heightened senses, like being able to see far-away targets clearly smell specific scents in high concentration so as to make a 'scent-trail'; these abilities were given to them to assist them in their hunting nomadic life-style under the cultural union of the Element Lord of fire, Ezen Galyn. They also have the ability to tame many creatures and ride with ease.
 * Ikthans - Man-eating, semi-sentient fish people native to the deepest trenches of Aqua magna that were products of original Avhagnu transformations and then Krahagnu corruptions. They were all tamed by the Element Lord of Water Thalassanon and utilized to wipe out entire coastal populations in the Core War. They are led by larger Prinkepoi that respond directly to Thalassanon, and under succeeding specially bred Prinkepoi Ikthans the Ikthans have lived independently and emptied pockets of the ocean since the end of the Core War. Thalassanon's return means that they could be united once more.


 * Great Beings - Otherwise at an earlier time known as Larfeia, they are Godly ancient scientist-kings responsible for the high technology from ages past, and as such they have an infamous scorn to their name. There are less than 20 left.

Ao-Matoran Sentient Kinds

 * Matoran - Most widespread species in Ao-Matoran, their universe being named after them so far out spread out in populace they were in their artificial world. If destined, they can be empowered and transform into a far stronger form:
 * Toa - If destined, Matoran are transformed into these tall powerful variants of their former selves. Serving as the Heroes and Protectors of their world, the Toa must be prepared for anything, and hold powerful elemental forces specific to the individual's element. If a Toa has fufilled their destiny they can sacrifice their power and move onto the next and final form:
 * Turaga - The Turaga is the final form of the Matoran species to transform into if their destiny permits it. The Turaga is a short and near powerless variant of their former selves, and there are very few actual Turaga that exist in general, let alone ones that are still alive. The Turaga serve as the venerable elders of the Matoran, often leading roles of leadership amoungst even the largest and most advanced groups of Matoran and of the most advanced places the Matoran are situated, an example of such being Metru Nui, from long ago.


 * Vortixx -
 * Steltian - This species is split into two races:
 * Steltian Nobility -
 * Steltian Laborer -
 * Skakdi - A race of largely 'evil' biomechanics from the Ao island of Zakaz. Comign in six colored prime elements, skakdi have their signature organic faces and an external fleshy yet firm spine and tail, and similar tubes and spikes that come in various styles; another signature are their large teeth that absorb light and slightly glow at night. They also sport pointed fingers and clawed feet, and can access elemental powers when working together (which their selfish nature makes this only occur in armies save exceptions). They tend to by led by lesser warlords, though there are two powers that consist of largely skakdi: The Kingdom of New Zakaz, as controlled by the powerful former warlord Nektann who was crowned as King of Zakaz by Makuta Teridax, and his rival Serkoura, apparently a materialized Skakdi god who calls himself the heir to Makuta Teridax and rules under the banner he calls the Yellow Dominion. Both New Zakaz and the Yellow Dominion are enemies against Aternea, New Zakaz having a record of open conflict with the Nealites, while the Yellow Dominion is known to fund Makutine cultist activities in Neala while slowly gathering an army itself.
 * Titans - A term for unique giants in Ao who have similar body structures but are unique to each individual. They tend to range being powerful to extremely powerful. Their number is unknown. It is thought that Artakha and Karzanhi, after their natures began to become common knowledge, were the first Titans, but some say that Mata Nui, after the revelation of his nature, was the first true Titan of Ao.

Others

 * Zyglak -

Spherus Magna Fauna

 * Bevenoi - bovine
 * Arotreal - ox
 * Bevox - bull
 * Beveia - cow
 * Iult - calf
 * Tsqeilail - cattle
 * Gliapeoi - porcine
 * Gliox - boar
 * Gleia - sow
 * Gliape - pig
 * Ixoi - bovine-equine-like
 * Daiaskammo - donkey
 * Kozbreoi - caprine
 * Kozbre - goat
 * Kojox - he-goat
 * Kozbreia - she-goat
 * Kozul - kid
 * Perivo - sheep
 * Preox - ram
 * Pereia - ewe
 * Pestul - lamb
 * Petnuloi - rocksteed
 * Quma - rocksteed
 * Qumafta - male rocksteed
 * Quea - female rocksteed
 * Qumule - young rocksteed