Th'hrashis

Th'hrashis Adat (The-hrah-shees Ah-daht) was a soldier and commander of the Core War and an ancestor of Tarix. By his feats during the Core War and his place as a guardian of post-apocalyptic Atero, he was to be deified when the Kult of Heroes began to develop and replace the Elder Kult in the West; as such, he is the family god of House Adat to those family members that are part of this polytheistic tradition.

The Adat clan (save the immortal Jarra) is one of the few surviving remnants of the original diverse desert people to not have been affected by Jarra's racial unification efforts, and in their place as the de facto rulers of Atero they retain their ancient language within their family and allies and use it as a secret language among the Nealites.

Life
The family of Th'hrashis is of the Adat Family, kin to Shah'hi Jarra Adat, the Element Lord of Sand. The highest of nobility, they did not believe in Jarra's genetic modification of his subjects into the jarra'dine (vorox) should have applied to them, but they were not given an option to opt out of these trials. When the Sha'hi was busy, the family escaped and fled to the neutral zone of Ateiropolis (Atero), and generations of their family lived as the Core War erupted and spread to all parts of the globe (save neutrality zones, like Atero). Born in Atero near the last decades of the Core War, the early life of Th'hrashis is largely unknown and obscured. When of age, Th'hrashis went to the new, nearby fortress of Thal Kastra (which would much later be renamed as Tajunopolis, or Tajun) and pledged allegiance to the Element Lord of Water Thalassanon. Involved in several battles raiding the red-rock land of Tselekhii, Th'hrashis climbed the ranks and became the leader of a whole battalion. He would later be involved with the destructive and geographically changing Deluge Assault, where Lord Thalassanon, aided by the Element Lord of Rock, carved a great sea in the middle of the super-continent of Bara Magna, thereby physically dividing Shah'hi Jarra's expansive realm and destroying many cities and lives based in Geneteira and beyond. Geneteira, save it's outskirts, was largely flooded and permanently destroyed.

Thalassanon then sent his focus west to Tselechi'i where Jarra's capital of Tar Kin'Haal (the battles surrounding this place creating a warped landscape as well several bodies of water, hence why Tselechi'i is now nicknamed Lake-Land), but sent a few battalions north into Bota Magna to keep the northern powers in check, Th'hrashis being among these.

One mech, power armor soldiers and devastating weapons based on concussion blast and energy as well as power blades, these things were used by Th'hrashis in carving his way through the Zuunic Plains, even devastating the capital of the Element Lord of Fire Ezen Galyn, the celestial city of Shan-Galyn, while the theocrat was heading east to circumnavigate the globe to head to the Great Mountains while burning lands and boiling seas. The pyromaniac Bone Hunters scorched their own lands in order to starve the invaders and hopefully burn soldiers in order to gain favor to their sky-god. While other battalions continued fighting the zealots, Th'hrashis decided to march further north to his ordered destination, Lein's Drift, located in central Bota Magna (region is important for flow of trade and supplies). The word of rich forests looking appetizing to his hungry men and inspired them.

Once in Bota Magna and replenished they continued north to their destination, fighting soldiers from the invading Jarra'dine (vorox) forces as well as the native inhabitants, both civil and wild. They encountered a couple of Forests of Swords, entire battles of men frozen and petrified by being encased in tree bark. Finally, they arrived but were not the only ones there. The Battle of Lein's Drift ensued for days, and there was not a break until Skrall forces flanked Ice forces, and Th'hrashis making an uneasy alliance with the ancestor of Vastus as the two were low on men and surrounded by powerful enemies, despite qualms from some of their respective men. They hid from forces of Fire, but were caught and the two allies fought hard against the crazed foes. The two were winning until the Ice forces, who rebounded the Skrall flanking, joined the battle once more, and Th'hrashis was shot in the shoulder, but carried on. Exhausted, everyone eventually fled Lein's Drift, the battle proven to be indecisive and pointless. Following forces of Fire led to the Battle of Misty Fields, which Th'hrashis won against all odds, and afterwards successfully took an Ice Fortress.

Low on men, Th'hrashis declared the mission to be over despite claims of treason, but his glory allowed him to keep command. He headed west to head back to Thal Kastra, which was far away but it's proximity to Atero would mean that there would be little chance of conflict there. With his low amount of men, the battalion-remnant were able to sneak through the rest of Bota Magna and reach the Barrier Desert. People died crossing the waste, but were able to safely make it through the plains of East Neala, the occupying forces of Fire naming it the Ruunic Plains. When Th'hrashis was between Atero and Tajun, events to the planet's north resulted in The Shattering of Spherus Magna, most of his men being killed during the Cataclysm but he and others were able to make it to Tajun and bunker down until the worst storm had passed. Once it was safe enough, Th'hrashis went to Atero to join with his family, served the city as a guard against the troubles of a post-apocalyptic world, and eventually perish of old age.

Burial
His burial site is unknown and many temples claim to house his burnt remains. One tradition has it that before he died he went to go see Thal Kastra as a means of finally resigning as a soldier, and from here legends say that he died before he could return to Atero and was buried at Thal Kastra. Others say he died Thal Kastra and his remains were sent to Atero, another that he made it back to Atero, lived a bit longer, then died and was put to rest there with his family. There are even others that say he went on a final quest of some sort and died here or there either on his journey to or from this alleged quest; due to how long ago this was, it is currently completely impossible to know the truth of any of these.

Legacy
Due to his glory as a soldier and his connection to an Element Lord (who are basically artificial gods), Th'hrashis is considered to be the family god of Adat family of Neala and a minor pantheon member of the Kult of Heroes, though Tarix preferred the Grunkharist persuasion of the land. Tarix's son, Varis, feels differently however and is proud of this heritage and gives offerings to this divine ancestor. Due to the age of the tales of Th'hrashis, there is much myth surrounding this historical figure as well as the Core War he fought in, and with the arrival of Mata Nui and the revelations that came with it, modern historians are hard at work trying to find the truth despite qualms by the Kult of Heroes.

As the champion of House Adat, Tarix was allowed to don the power armor of Th'hrashis, though his conversion to Grunkharism made some of the more zealous members back at Atero demand it be given back to the estate. With his death and the Varis beginning to don the armor, many family members are happy with a Hero Kultist wearing it, but some of them say he was not earned it like his father Tarix did.